Hi guys. Im trying to change the pitch of my game’s background music while its playing without stopping or restarting the sound cue. I need the pitch multiplier variable to increase to 1.5 once there are less than x number of collectibles left in the level.
I saw a video that uses a continuous modulator inside the cue, but he sets the volume each time that sound cue is fired. I need it to be done on the same instance of the same track.
I know this is possible since it was done in the first super mario brothers in the 80s.
Do you guys know how to accomplish this? It would be a big win if i could figure this out.
Well it needs to fire the play sound node again to check the pitch variable again i think. I need it to check that pitch input while its playing, or somehow let a play sound node fire again without starting the track over. Any ideas? Thanks for the reply.
OK I’m not quite sure what you mean. I know about parameters in a sound cue, but what is this multiplier node? You mean the pitch pin? And how would I update the parameter? Not sure what you mean by on the playing sound instance. Thanks for your reply and I hope to hear from you again.