I’ve recently been working through a tutorial for accessing a mesh’s triangles and vertices. I’ve downloaded the UE4 and PhysX source in an attempt to access the PhysX source files. I’m on this step of the tutorial, and I’m told to change the PhysX configuration to profile before building the PhysX solution.
What does it mean to change the configuration to profile? I’m new to this sort of thing, so I don’t know what file I should be changing or how to do it. I can navigate to the PhysX.sln, but it’s blank when I open it. Does anyone know what this is all about?