Change Physics Asset Collision settings at runtime via blueprint?

Hello, I have a physics asset setup to use Physical Animation. I need to disable/enable the collision between two bodies in the physics asset at runtime based on certain locomotion types.

How can I achieve this? It seems like a bit of an oversight that the collision settings between bodies are not saved as part of the “Physical Animation Profile”.

Ah, it seems like there is a plugin to do this ( https://www.unrealengine.com/marketplace/en-US/product/collision-disabler?sessionInvalidated=true ) so I guess it’s not a built in engine feature. Weird.