I want to load a different player character once a level is loaded. I went through this thread
I ´musing the exact setup as the posted pictures from paingate in post nr. 6. This actually works. But when I put this in my level blueprint triggered by a eventbeginplay it does work but my default pawn is not destroyed. May there is a much simpler way to switch or defined the character class when loading a level I´m not aware of ?
Hi, I might misunderstand you, but if you want to set a default pawn for a game mode, you can do so in the game mode settings (where you define the Player Controller,Player State etc) there is a setting called DefaultPawn. If you set that to None, you can possess other pawns without any issues (or you can define your desired Pawn as default)