How to change the folders UE4 packages my Data ? usually it produces a folder called :“Windows-noeditor” which contains:
“Project_name” folder(containing Binaries folder and content folder)
“Engine” folder(containing third party dlls)
So can i for example change what folders are produced ? and what if i want .exe to be in that folder or this !? and not to be in “\Binaries\Win64” ?? and also the same goes for package files , what if i want them to be placed in the same folder as .exe or other files!!?
so the folder Structure produced by packaging process cant be changed ?
At least is UE4 planning to add this functionality ?
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.