Could you guys change the “p” shortcut key from creating a “Begin Play” node to creating a “Print string” node.
In every BP I use the “Begin Play” once but I always use the “Print string” multiple times.
Could you guys change the “p” shortcut key from creating a “Begin Play” node to creating a “Print string” node.
In every BP I use the “Begin Play” once but I always use the “Print string” multiple times.
This certainly makes sense, it’s probably my most used node -_-
Agreed. Didn’t Kismet use the ‘P’ for ‘Print Screen’?
I dislike living in Australia, whenever I post, the epic guys are asleep so my post gets buried among the other ones every time.
Please give me an answer to whether this is a thing that can happen.
Hi everyone,
Thank you for your request. I have entered a feature request, UE-12085, to be assessed by the development staff.
(+1) I like it !
isnt there a way to do it by ourself ?
I found this line to add reroute node with R, how would it look like to add PrintString node with P key?
thanks!
In DefaultEditorUserSettings.ini:
[BlueprintSpawnNodes]
+Node=(Class=K2Node_Knot Key=R Shift=true Ctrl=false Alt=false)
I found where the context menu favorites are disabled and enabled it.
Why on earth is it off by default?
i want P as shortcut!
I usually type lo (for “log”). Also gets you there fast
[FONT=Courier New]Step 0: Open “…\UE_V.VV\Engine\Config\BaseEditorPerProjectUserSettings.ini”
Step 1: Make P-key free.
[]
+Node=(Class=Actor:ReceiveBeginPlay Key=One Shift=false Ctrl=false Alt=false)
[/]
[FONT=Courier New]Step 2: Make P-key as Print String
[]
+Node=(Class=KismetSystemLibrary:PrintString Key=P Shift=false Ctrl=false Alt=false)
[/]
[=“tomasz73j, post:11, topic:24484”]
[FONT=Courier New]Step 0: Open “…\UE_V.VV\Engine\Config\BaseEditorPerProjectUserSettings.ini”
Step 1: Make P-key free.
[FONT=Courier New]Step 2: Make P-key as Print String
[/]
It works.
Thanks a tonne!!
https://www…com/watch?v=WGtx3Dr-mhw
Hi, if someone is having problems with UE5.0 / 5.1, the comment line under [BlueprintSpawnNodes] is lacking the “;” closing the comment:
[BlueprintSpawnNodes]
; Comment box is bound to C, but that is handled differently due to it needing to work without clicking
+Node=(Class=Actor:ReceiveBeginPlay Key=One Shift=false Ctrl=false Alt=false)
+Node=(Class=KismetSystemLibrary:PrintString Key=P Shift=false Ctrl=false Alt=false)
You can just add the “;” before the first “+Node=(Class” :
[BlueprintSpawnNodes]
; Comment box is bound to C, but that is handled differently due to it needing to work without clicking
;+Node=(Class=Actor:ReceiveBeginPlay Key=One Shift=false Ctrl=false Alt=false)
+Node=(Class=KismetSystemLibrary:PrintString Key=P Shift=false Ctrl=false Alt=false)
I found this error thanks to @ 's video above. I just sent a bug report on this.