Change OverlapAllDynamic to BlockAll and it doesn't collide any more

Hi!

I have this pawn (called Paddle):

I have an Actor, called Ball, that I spawn in the Ball Spawn Point.

This the ball:

I have configure Ball’s Box Collider as Block All, and the Paddle’s Box Collider with OverlapAllDynamic. With this configuration, the ball bounces.

But, I change, in the Paddle, to ’ BlockAll’, the ball doesn’t bounce any more (no OnHit events are trigger).

Do you know why?

I have found the problem.

If I change in the paddle the collision preset to this one:

It works!

But if I change it to this one:

It doesn’t work because the Object Type is WorldStatic.

Why does it affect to the actor ball?