Hi!
I have this pawn (called Paddle):
I have an Actor, called Ball, that I spawn in the Ball Spawn Point
.
This the ball:
I have configure Ball’s Box Collider as Block All
, and the Paddle’s Box Collider with OverlapAllDynamic
. With this configuration, the ball bounces.
But, I change, in the Paddle, to ’ BlockAll’, the ball doesn’t bounce any more (no OnHit events are trigger).
Do you know why?