Change output audio device for sound

I would like to let the user select which types of sounds will play on what audio devices, so that they can for instance separate the games audio channel from the voice communication channel. What is the recommended way to go about doing this?

I figured I would list the Devices and their names from FAudioDeviceManager->Devices but I have not found a way to retrieve the name of a device.

Iam very interested to do something similar. Did you get this to work for you?

there GEngine->GetMainAudio something something, maybe there’s one with an array return

Is there a way for blueprint as well?
Like: getAudioDevices -> array of devices