Hello! I’ve been trying to fake “dynamic gravity” for a while.
I am using launch character as my main gravity source, but the problem is that the “Character Movement” the one that checks if I am on the ground, ignores my “Set world rotation 90 degrees”. The character Turns on its side, so does the capsule collision. But I am still controlling the same way, since the character movement apperently does not update.
Please tell me if there is anyway to fix this or if I should just create my own character from scratch. Or if there is another solution (ive heard you can download sourcecode for dynamic gravity somewhere but I dont know any c++ so I try to avoid it)
Thanks for future response!