Change only Y value of an Actor's Transform

Simply trying to alter the Y value of an actor’s location.
I have a reference to my actor (Main Light Actor in attached) and am using an AddActorLocalOffset node and MakeVector node after reading this

Both x and z values should remain constant. When I enter PIE my Print statement correctly shows my values as they should be however when I select the actual actor in my World Outliner I see ALL values are changing!
Is AddActorLocalOffset the wrong choice? Also tried AddActorWorldOffset, AddActorLocalTransform and AddActorWorldTransform nodes with similar results.

Adding an offset will add the input amount to the current amount, so you would need to set the x and z values to 0, or use Set Actor Location

Thanks. Yes to the latter ‘Set Actor Location’