I’m using the Third Person Character in Unreal Engine 5, and I’ve added logic in its Blueprint to display the character’s health on screen. However, in a different level, I want to remove that health display.
To do this, I duplicated the Third Person Character Blueprint, removed the health display nodes from the duplicate, and now I want to use this new Blueprint as the character in that specific level.
How can I set the new Blueprint as the default character to spawn in that level?
Also, if there’s a more efficient or recommended method to achieve this kind of setup (showing health UI in some levels but not in others), I would appreciate your advice.