All I want is for an event in one blueprint to be able to change a Boolean in another.
both object exists in the map and both have blueprints made under their assets, a static mesh component.
Excuse my frustration but I cant find the solution to something so ■■■■ simple. every single tutorial or previous post solves my problem by adding “get player character” to object in the cast but mine says it doesent inherit it from layer charecter. it actually doesent inherit it from literally anything I tried get controller get actors get everythgin and nope.
please Its all I want is to be able to cast from one blueprint to the next