I want to scale a niagara particle that is using mesh render on the default engine sphere sm, is it possible to make it scale from the center (retaining it’s position in space) instead of just growing taller?
Set your pivot point offset equal to the initial radius of the sphere’s sm, then it will scale from the center of the sphere. The default sphere center is 100 unreal units, so -50z pivot point offset will solve it if you’re using a scale of 1 in the niagara editor