Yes you are correct, there is no existing operation to rename asset in the visual dataprep.
Usually, as visual dataprep is a sandbox, you should rely mainly on the “dataprep” functions to manipulate asset and actors. Especially if you are creating or removing those objects.
Thus, I was worried the “rename asset” function would not work as expected but it seems to be fine.
Here I made a dataprep operation that will add “_test” suffix to any selected static meshes.