Sorry if someone already asked this.
In UDK we could select a bunch of actions and edit their common properties all at once, say, turning off Player Only on trigger events or typing in object comments or variable names.
In Rocket, in the Details panel it just says “n EdGraphNodes selected”. Why not expose the common properties in there? It would be a great time saver. If there is another way to do that, please let me know.
Tom