I need to change my character moving direction with camera switch so I was thinking maybe there is a simple way that keeps things working instead of using a Boolean for condition check. If I use condition checking after each InputAxis I need to redo many things.
Hello @dZh0. Actually I want to add first person camera to my side scroller character, so when I hold a certain key the camera switch to first person. But when I tried this I thought it would be better to switch MoveRight with MoveForward so player have a better understanding of move direction.
Now the problem is I used MoveRight and MoveForward axis value in different situations and if I want to swap them manually I should track every place that I used them and add some conditions. I know it’s doable but I thought maybe there is a simple switch for buttons.