Hey does anyone know how I can change my mouse cursor to and from the crosshair cursor and make the movement a bit more slower in game through code. I tried this but all I get is a crash:
PC->DefaultMouseCursor = EMouseCursor::Crosshairs;
Any help is much appreciated, thank you
Look at our code that should be it. Things I would check:
- is that PC null?
- our mouse change code has a “if(GetWorld())” guard to ensure it is never fired in constructors (for example they get fired when loading the editor content)
the player controller isn’t null as I did a check before that but now it isn’t crashing it just isn’t changing the cursor at all. Do I have to import a crosshair cursor because I thought unreal had their own? Thank you for the help anyways
PC->CurrentMouseCursor = EMouseCursor::Crosshairs;