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Change Montage Trail Particle At Runtime

I would like to have my character use many different sword type weapons with different trails. Is it possible to change the trail in the montage at runtime? How can i have change the trail particle based on the weapon equipped?

Are you using your own system or someone else system could you post the code. ?

I don’t have a system yet. I’m gathering info before i build it.

I was playing with the notify state trail within a montage. The particle is declared in the montage. The trail works fine. However i don’t see a way to change the particle effect within the montage at runtime.

Or am i going about this the wrong way?