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Change Mesh Max Depenetration Velocity at Runtime

How would I go about doing this? I’m assuming what I have to do is use a source build and make some changes to make something like this happen, but I just don’t know where to start being a blueprint user. My goal would be to expose the Max Depenetration Velocity setting found under the physic settings under a static mesh to be called on the blueprint event grid. Any insight on how to do this would be great, thanks in advance!