Change materials and export information in the end of use to a file.

Hello,

We are making architecture projects and we have a problem right now.

We are looking for a solution to this process:

Have a chair in the scene, the user change the material (color) to other one, then we have a table and the user change the material of it to other one, and in the end we have a save buttom and the information about the colors/materials that the user choose are exported to a .txt (or other) file.

Have someone already use this way to provide way to the user to change the enviroment and save it in the end?

The base of this is the option for the user to choose the forniture colors, and in the end he have a .txt file with the preferences to send us, and we know the fornitures colors to start the real producton.

Thanks,

Hey,

This isn’t too difficult to do within blueprint.

Its the same concept of creating a saved game. I would recommend this plugin from Rama

https://forums.unrealengine.com/deve…-no-c-required

This plugin has a blueprint node called “File IO Save String Array To File”. You can pass in all your variables as an array of strings to be output as a text file.

If you’re using blueprint, when your user hits “save” button, you pack all your variables into that string array, and just call the blueprint node. Let me know if any you have any more questions :slight_smile: