Change Material on Overlap

Hey, i am new here ! I am


following a YouTube tutorial that taught me how to open and close a door. I thought of testing my knowledge differently by creating a sphere that changes its material to a new glowing material upon collision. For testing purposes, I created a dark labyrinth and wanted to use these as light sources when discovered. Unfortunately, the desired result doesn’t occur when the character approaches the sphere. The material remains the same. Can anyone tell me what could be the reason for this?

Is the “sphere” a static mesh or a collision component? If a mesh, ensure it has collision (static mesh editor).

Next ensure the collision settings are correct.