Hi there
I’m a bit rusty after taking a short holiday break from toying around with UE4. I wanted to have the material for a specific actor change every time it is in the player’s sights. The material would then revert to the original one when not looking at it.
I can’t really use a cast as I need two output (when the line trace hits the actor, and when it doesn’t) and making a reference in the character’s blueprint will only allow me to have this system work on only one actor (I have 3 copies of this actor as of right now).
I’m starting to wonder if using a collision instead would work better here or not.
Any advice is appreciated, thanks.l