Hi, Ive been trying to do this for several weeks already. I watched almost every tutorial and the answerhub but I cant figure out how to build this blueprint.
I’ll try to explain step by step what I have at this moment and what I want to achieve the best I can.
1- So I have this desk.
I create a blueprint and add that sphere as a variable -named ClickEventMesh- So I want to click the sphere and then a menu appears for selecting the new material.
2- In the desk BP, I create this Construction Script and name it Dynamic Material.
3- Then I create a HUD with 2 buttons, each one for a single new material. This step could be much easier in UMG but somehow I couldnt link onClicked button with my desk BP.
4- Finally this is the Graph Editor of the desk BP.
Everything compiles fine but when I start the game nothing happens. I dont even know if Im doing this right. Is there any tutorial for creating a widget with buttons for changing the material? This is driving me crazy
Thanks in advance