I have 2 questions which I have been stuck on this afternoon:
Both are related to actions on the radial menu of a structure. I have everything setup, BPGet function with my “Make Multi Use Entry”'s added to the menu and I also have the BPTry’s ready, all tested using Print String to make sure and all working.
Question 1:
How, once I have a reference to my static mesh ready can I change one of the material of that static mesh (via radial menu).
Question 2:
I also want to add “move up”, “move down”, “rotate” type of options to the menu (I believe I have all of that setup right already), but if I uncheck “Stationary Structure” in the BP to be able to move/rotate the structure, the structure won’t place anymore. What happen is when I am about to place the structure (green outline showing) it doesn’t place or use the item (not showing the refund of the item) but instead makes the destroy sound. What am I missing in my BP setup which won’t allow me to place a structure with “Stationary Structure” unchecked??
If I keep the “Stationary Structure” checked, then everything works fine (structure places, menu works), except my structure isn’t rotating or moving when using “Add Relative Location/Rotation”.
Thank you in advance!