How can I change the mass value of actor, while grabbing the actor from one place to another place with Physics Handle?
I changed mass_scale, linear_damping, angular_damping values, but it doesn’t change anything at all. linear_damping and angular_damping affects while dropping with gravity, not grabbing.
Actors do not have mass. Static mesh components do:

Not sure I understood the issue. Afair, the Physics Handle overrides a lot of physics stuff while it latches onto the component.
yeap, I mean static mesh inside actor classes. I tried it and promote to variable MassInKg value, but it doesn’t work unfortunately
You changed the mass of the static mesh. What are your expectations? What effect are you talking about? What is supposed to happen? Did you expect the object to feel heavier while the Physics Handle is grabbing onto it?
yeap, I want to do that. You can look at this video for referring. Mass value of left one is 200, right one is 1. But they feel like they are on same weights while grabbing, I don’t want that
I solved this problem with getting mass of Hit Component and apply some interpolation there on my character class something like this. Btw, this logic can be more precise with extra additions according to different masses for meshes. This is just a simpler format of it



