Hey, so I have been searching and trying for hours to find out how I could basically make it so if you are in a box trigger, you can press E to switch to a level. Is there a way I could go about doing this in blueprint?? Thanks In Advance.
Make an Actor blueprint. In there Setup the trigger box (box collision). Add to the box a on overlap Event. Right click and get the Player Controller. From that Controller pull a node and search for enable Input.
Use or “Use” Action Event (that key you assigned a Input Action) and call open Level. That’s it.
You can promote a variable from the levelinput and make it visible. So you can place your actor and can then Setup every Level you have (in the Editor Details tab from the actor)
Hello, I tried that but I think I am doing something wrong. It just takes me to the other level as soon as I get in contact with the trigger. Could you please provide a picture of the blueprint? Sorry I am new to unreal sorta. Thanks.