Change Level Sequence Origin Transform via Blueprint

Ok so after much research I think I have found the node that will allow me to set the origin transform of my level sequence but I cannot find any way to connect the level sequence to it.
In my screenshot you will see the “Set Transform Origin Actor” that I think should achieve what I need but I cannot seem to attach the level sequence to it.
The input it is looking for is “Level Sequence Instance Data Object Reference” but I cannot seem to find how to get this “Data Object Reference” from my Level Sequence node.
Has anyone managed to do this? I am thinking there must be many times people have needed to “move” their level sequence animation to a different location.
Thanks for any help you can afford :slight_smile: