I have a level sequence I created for my character that I am using for a sitting in a chair animation sequence (this is triggered by an interaction input by the player)
Now I want to use this same level sequence across a number of chairs in my map and have the blueprint for the chairs relocate the level sequence transform to their transform (and run the sequence)… now I can do all the triggering of the sequence and leaving the chair etc but for the life of me cannot figure out how to “move” a level sequence to a specific location on the map via blueprints.
PS. I have the level sequence as a variable on the chair blueprint and create a player in that blueprint as opposed to have the level sequence directly on the map.
Thanks in advance