I found GLevelEditorModeTools().PivotLocation
Is there something similar for the rotation of the pivot?
I want temporarily set the level editor pivot to an arbitrary location and roatation
I found GLevelEditorModeTools().PivotLocation
Is there something similar for the rotation of the pivot?
I want temporarily set the level editor pivot to an arbitrary location and roatation
Bump?
It seems that the rotation is completely ignored, overwritten by World or Object transform.
My code is like that:
GUnrealEd->SetPivot(OtherT.GetLocation(), false, true);
FEditorModeTools& EditorModeTools = GLevelEditorModeTools();
EditorModeTools.TranslateRotateXAxisAngle = TranslateRotateWidgetWorldXAxis.Rotation().Yaw;
EditorModeTools.TranslateRotate2DAngle = FMath::RadiansToDegrees(FMath::Atan2(Widget2DWorldXAxis.Z, Widget2DWorldXAxis.X));
GUnrealEd->SetPivotMovedIndependently(true);