Hello community,
I’m new to Unreal and therefore have very little experience at this point. I’m trying to build a feature for a flight simulator showing terrain only within a specific (horizontal and vertical) range. The idea is as follows:
Outside of range the landscape is invisibile. Inside this range the landscape becomes visibile in green. On top of that getting closer to the landscape the color should change (green-amber-red).
At this point I managed to built a Blueprint for an actor using this logic (see video attatched).
Now I’m trying to transfer this logic to the landscape but I don’t know how. My idea would be creating a material with the states specifics and use it for the landscape.
Can anyone help me here?