I made a very simple blueprint of a render text with a variable so I can edit the text.
Each time I place it in the scene it gets the name of the blueprint and a number (in the world outliner)
Now…In my level I put hundreds of those blueprints (mapping a complex and nammng each room specificaly) and I want to name them (in the world outliner) accordingly to the text i put in the variable instead of manualy changing each and everyone of them.
so i looked the web and forums regarding this issue and found no clear answer how to connect my text variable to set the label of the actor.
in the documentation it said something about “set actor label” yet this node does not apear anywhere for me.