I am trying to change the frame around the active player portrait from within a blueprint that doesn’t contain the widget element.
I do this by making a reference to the GameHUD widget and accessing the publicly exposed widget element Player_1_PortraitFrame,
then setting the brush from texture. However, the portrait frame image does not change as expected. Am I accessing the variable
improperly or have I not created a proper reference or what?
Here is a screenshot of the BP which shows how I have the separate blueprints and made a reference within one.
- Solved *