I recently decided to start playing with custom HUD elements, and wanted to make some very easy stuff like displaying money, health and many more UI stuff.
At first I imagined it would be as easy as any other game engine, by simply creating a reference to the HUD element I want to change, and them setting its value in a method, but apparently things get a lot more complex than this, with videos lasting from 20 to 40 minutes just to achieve something close to this?
Is changing UEFN UI elements real time really that complex? Can someone recommend or give me some insight on how exactly I’m supossed to handle those things? I’ve seen multiple tutorials and each one doing something different, and everytime it gets more confuse to me
I just need some help to understand better the concept behind it, because right now, I really can’t process what is going on, based on my knowledge from other engines