Hello , I was working on climb system on UE 5.1 , I have a problem about animation height because when I grab the ledge and going to left or right,character is going little bit up and its looking like character is not grabing the ledge while moving. I captured a video about my issue at the bottom. Sorry for resolution.
Just modify the system to drive the hip position based on math.
At the start of the grab you should flag the height needed to align the animation, you then tween that (lerp) into position by adjusting the position of the hip bone directly (use an alpha in the animation as a curve to lerp into position).
1 Like
Sorry, Iām rookie in Unreal Engine can you explain little bit more.
You have to set the capsule position based on math by moving the actor vertically - or - you have to adjust the animation vertically within the capsule by moving the pelvis bone (moving the root bone should be the same as moving the actor itself).
1 Like