Change gizmo location in Blueprint viewport?

Any way to change the gizmo location in the blueprint editor viewport?
I’m aware that I can change the gizmo location when I drag my blueprint mesh into the level and then alt + middle mouse to drag the gizmo.
I wonder if and how you can the gizmo location in the blueprint viewport?
Asking because I have 2 blueprint classes now, both have 1 sphere static mesh attached to the default scene root component, but one’s gizmo is at the bottom of the sphere, whereas the other sphere’s gizmo is at the center of itself, how???
I can’t find any posts online related to this. Would the event in the blueprint class affect the gizmo location??
Thanks!

If you want the pivot of the BP to be somewhere else when you drop it in the level, all you have to do is move everything in the BP.

If you mean, can you change the pivot of one particular component, then no. But you can add another component, and use that as a pivot for the first one.

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Thanks for the info!
In my case, both BP classes have only the default root component and the sphere mesh.
One of the sphere somehow has its gizmo located at the bottom of ITSELF, by default at the location 0 0 0 the entirety of the sphere is above the surface. However the other sphere’s gizmo is at the center of itself, meaning by default at location 0 0 0 only half of the sphere is above the surface. I tried to add other components and it seems all of them have a default gizmo at its center. How come this one sphere has it at the bottom of itself?
Sorry I’m replying with my phone so no screenshots at the moment. Will post the screenshots tomorrow. But judging from my description do you happen to have any idea about this?
@ClockworkOcean

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There is more than one sphere in the engine. They have different pivot points :slight_smile:

wait that’s a thing?
I didn’t see the other sphere in the component adding search bar, how do I get it?
Thanks!!
@ClockworkOcean

Edit: Ohhhhh nvm, I found it by adding a StaticMesh component then change its mesh to sphere in the detail panel, again, thanks!!

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When you get to search for which mesh you want, if you type ‘sphere’, you’ll see there are many :slight_smile:

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