How can we change the game’s culture during runntime with blueprints? If there is not a way to do it, how can we do it in c++?
Also, what about enabling/disabling subtitles during runtime?
I’ve asked Rama about this and I have tries myself to convert my bp project to c++, and I manage to compile everything ok but well… I have no idea about C++ and everytime I make and try to add some code to a new class it just stops working
I am quite curious as well about changing culture during runtime, I am only aware of commandline options to change culture, which require restarting the UE4 game.