Change Fixed Frame Rate in runtime?

Hi there! Can anybody say if these settings can be changed during runtime in a packaged project ?

Use Fixed Frame Rate (bool)
Fixed Frame Rate (float)



I found setting GEngine->FixedFrameRate can change the fixed frame rate at runtime.
I haven’t tried GEngine->bUseFixedFrameRate, but it can also change.

GEngine->FixedFrameRate = 60.0;
GEngine->bUseFixedFrameRate = true;
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It doesn’t seem to work in the command console. Do I need to input that somewhere else?

My bad, there is the tag C++.
Is it possible to do that in blueprint?