I intially created a project called “blank” and generated code for a blank actor class called “ATrae”.
I decided I wanted ATrae to be a player, and the actor to be renamed BlankActor, so I used Visual Studio’s find and replace feature to change all instances of “Trae” to “BlankActor”. No bueno.
Is there a way to do this that doesn’t break things or involve boo-coos of build-file editing?