Change Expose-on-Spawn on Child-Blueprint?

Is it possible to change Expose-on-Spawn of variables inherited from the parent class?

Example:
I have the two classes “SetHealthAction” and “HealAction”.
“HealAction” is a child class of “SetHealthAction”.
SetHealthAction has a variable “Health” which is exposed on spawn.

Now I want to replace the “Health” variable on “HealAction” with the variable “Heal”.
(HealAction then sets “Health” variable to “Heal + current health”)