change existing buoyancy data pontoons during runtime

Hello,

I am trying to access and alter the relative location of my BP’s pontoons during runtime via blueprint. But I cannot seem to get a reference to any buoyancy related data.

How can I access existing pontoons or create pontoons and reference those?

I tried to follow this Q&A entry, but to no avail…
https://forums.unrealengine.com/t/add-pontoons-in-runtime/476996

I have tried to substitute a solution that involves playing around with the center of mass, but that is too unreliable.

Many thanks in advance for any input.

Regards,

Niels