the question is in the title, an example is given below…
when using wider monitors in unreal engine (say for example a 21:9 monitor), the bottom and top get cut off, this is far from optimal, how would I go around changing this so that it actually adds to the sides of the screen, instead of the, default, cropping?
Just keep in mind that “Make Literal float” is a VERTICAL VALUE - for FOV 90, this value will be 59. The calculator is at Horizontal/Vertical FOV Calculator
this setting can also be found inside the camera option inside a camera actor component, and you need to check the override fov axis option(not the exact name ) to make it effective. preserve y axis fov means you force the game to expand horizontally(hor+) to fit the screen, preserve x axis(vert-) means you can “zoom in” to fit the screen.