Hello,
Please take a look at the level blueprint.
I am using sockets and a sphere trace for the attack collisions as well.
What I would like is for the emitter to change rotation depending on the angle the character is being attacked from.
Also, if it’s possible to affect the emitter’s velocity depending on the attack speed, that would be really awesome.
As you can see, the emitter is only going in the direction set in the particle emitter.
I would be happy to provide any further information if needed. Any help on this would be greatly appreciated.