So im doing some crowd agents and was hoping to see if there is a way to play a custom animation when i kill them.
In the behaviors tab i see a death anim names and i paste my animation name from the animset that i use but still when i kill a agent he uses ragdoll and not the animation.
I think is a bug.Made a copy/paste of a archetype used in the jazz demo turtle(same as mine but different model and animset/animtree)and that one works???
And as a update i think i just noticed that utgame crowd agent uses ragdoll ONLY, and the mobile crowd agent can use death animations from the animsets and no ragdoll…