For example, when I make a new material, it gets the name NewMaterial. And when I make an instance of it, it gets the name NewMaterial_Inst.
But the convention for UE4 is usually **M_New **and MI_New. Oddly, this isn’t applied to the editor by default. Why not? And how can I apply that convention to my editor?
It looks like plugins exist that allow you to do it… But this really feels like something that should be implemented by default.
Epic PLEASE consider this. Not everyone uses the same naming convention and it can be a pain renaming assets to fit your personal or workplace’s rules.