Hi!
I can’t edit the default MM_Idle animation. Most of the bones change positions when rotated and a keyframe is set, except for the thigh_r / thigh_l legs. They ultimately remain in their default positions, no matter how I rotate them. I think the issue is with the ik_foot_root binding.
As I understand it, my manipulations with the keyframes only overlay additional animation on top of the existing one.
I want to edit the original idle animation itself, not overlay it. Is there a way to do this without creating new animations and animation schemes?
Thanks
