Hello. Is there a way to change data in map variables with Set Members instead of using Break and Make with transition of all
nodes?
Hello. Is there a way to change data in map variables with Set Members instead of using Break and Make with transition of all
nodes?
In this situation the element will have default values in nodes what weren’t connect in contrast to changes in other types of variables where unchanged (hidden) variables in Set Members stay the same.
It’s default. If i change it and try to save i will get a default value. Try to make False and save and will get True, because it’s Add defaultly has only default values. This is why don’t know how simplify the break and make in the case of map.
Default is what you assigned in a class or an actor before Begin Play. If you change a value in runtime and use “Add” node with Set Member it automatically writes default values down into hidden variables.