Change Cursor Color When looking at Interactable Item

I have code that works as intended. When I hover over an item the Hud Crosshair changes color and when I look away it goes back to its original color.

I want to try and improve the efficiency of this script. I’m coming from Unity and having something happen (especially raycasts) every tick is bad practice if it can be avoided.

I feel like this could be simplified I’m probably missing something very obvious I’m new to Blueprints. Any ideas how to improve this?

This is my function it’s being called every tick in my character blueprint.

Change Crosshair Colour posted by anonymous | blueprintUE | PasteBin For Unreal Engine