I can set the pivot point for a actor in the map, but I can’t do it the same way for a component inside an actor. is there a method to be able to set the pivot point of my component?
ty very much
Are you talking about a component inside a BP? Then you can add a scene to do the work. Tell me if you need more info…
Using the scene worked. Thank You very much!
Cool. Incidentally, good trick with this:
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Position your component
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With it selected, add a scene ( the scene becomes a child with zero transform )
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Drag the scene onto the parent, which detaches it
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Drag the parent onto the scene, making the scene the new parent
After that, your component has no transform, which can make animating it much easier