Change component's pivot point

I can set the pivot point for a actor in the map, but I can’t do it the same way for a component inside an actor. is there a method to be able to set the pivot point of my component?
ty very much

Are you talking about a component inside a BP? Then you can add a scene to do the work. Tell me if you need more info…

Using the scene worked. Thank You very much!

Cool. Incidentally, good trick with this:

  1. Position your component

  2. With it selected, add a scene ( the scene becomes a child with zero transform )

  3. Drag the scene onto the parent, which detaches it

  4. Drag the parent onto the scene, making the scene the new parent

After that, your component has no transform, which can make animating it much easier :slight_smile: