Hi, I’m stuck on trying to get the components of a blueprint actors default class, I can set the base properties with no problem - its then accessing the child components. Also get_component_by_type doesnt seem to work the way I am using it.
import unreal #get blueprint asset blueprint = unreal.load_object(None, '/Game/Blueprints/Character.Character_C') bp_cdo = unreal.get_default_object(blueprint) #define skeletal mesh SM = '/Game/Meshes/CharMesh.CharMesh' Masset = unreal.load_asset(SM) bp_cdo.set_editor_property("Mesh", SMasset) print bp_cdo.get_editor_property("Mesh")
This works fine, problem is I dont want to set a ‘mesh’ variable on the actor, I want to set it on the Skeletal Mesh Component.
I attempt to get the skeletal mesh component using
component = bp_cdo.get_component_by_type(‘SkeletalMeshComponent’)
and I know this will work if i have an actor already loaded - but i am completely lost on how to access the components of a base blueprint class?|
Any help would be greatly appreciated, a day of checking UnrealSlackers discord, Unreal Answers and Forum posts have given me nothing