Hey there, I’m about to start with the Unreal Engine with UE5.5. I installed the Epic Launcher on my P: Drive. I installed the Unreal stuff everything also on P: Drive. If I create a new Blank Projekt, unreal is compiling the shaders on my C: Drive. I don’t get why. I tried to change the DDC location by changing it in the .ini file, by setting a env variable. nothing helps. My C: is running at 100% and therefore freezing my whole computer for 30 Minutes just to open the blank project.
Any advice how I can finally let it do the things on my P: Drive instead of C:?
Since all the installation was performed on the P: drive, all related processes should use that very same drive. Just to make sure, search for “UnrealVersionSelector-Win64-Shipping.exe” in Engine\Binaries\Win64, and run it as an admin, this should register that location as main.
The specific project may require a re-mapping of the UE version being used, so right click on the myProject.uproject → switch unreal engine version → point it to the latest version.
If the issue persists, the other path left is a complete removal of all Epic software in your system, then installing from scratch:
First, uninstall the engine, launcher, asset packs, etc
Next, open the registry directory HKEY_CURRENT_USER\Software\Epic Games\Unreal Engine\Builds, and delete any build entries
Finally, delete the folders %userprofile%\AppData\Local\UnrealEngine and %userprofile%\AppData\Local\UnrealHeaderTool
Hey together, thank you for your answers. I tried both and nothing works. If I create a new Project in Unreal, it still does it on my C drive, uses 100% of it and completly freezes my PC. Is there anything I can search for to know why this happens?